Mines: how the mine positions are chosen

How a Stake-scheme Mines board places its mines using floats and selection without replacement, and how survival odds turn into the paid multiplier.

Disclosure: VerifyRoll is sponsored by Craze, a competitor of the operators whose published RTP appears below. Figures here are computed or taken from what operators publish, dated; nothing is estimated.

How the result is derived

Under the Stake scheme every result starts from HMAC-SHA256(server seed, “clientSeed:nonce:cursor”), read four bytes at a time into floats in [0, 1). Mines consumes one float per mine.

  1. Start with the 25 tiles numbered 0 to 24 (row-major: 0 is top-left, 24 bottom-right).
  2. For each mine, take the next float and compute floor(float × tiles remaining). That index into the remaining list is the mine's tile; remove it from the list.
  3. Repeat until every mine is placed. Because tiles are removed as they are chosen, no two mines can land on the same tile.
for i in 1 … mines:  idx = floor(float_i × |remaining|);  mine_i = remaining[idx];  remaining.splice(idx, 1)

Payout rule and where the edge comes from

Every safe tile you reveal multiplies your stake. Surviving k picks with m mines has probability Π (25 − m − i) ÷ (25 − i) for i from 0 to k − 1.

A fair multiplier would be 1 ÷ that probability. A 99% RTP game pays 0.99 ÷ probability, rounded to the operator's convention.

Source of the edge. Mine placement is uniform over all arrangements. The edge is the 0.99 factor applied to the fair multiplier at every step, so it does not matter when you cash out.

Worked example

Computed on the server by the same functions the verifier runs, from the example values the verifier's “Load example values” button uses. These are not seeds from a real round.

inputsstake scheme
server seed
2b4d2f1a7c9e0f3b8a6d5c4e3f2a1b0c9d8e7f6a5b4c3d2e1f0a9b8c7d6e5f4a
client seed
verifyroll
nonce
7
mines
3
derivation1 hmac round
  1. HMAC-SHA256(server seed, “verifyroll:7:0”)
    81727d41db6b44706ddfd681ab9cd0124cc482392adbbdda8ac8ac626566bf1a
  2. Floats (3): 0.50565322 0.85710552 0.42919675
  3. pick 1: floor(0.50565322 × 25) = 12 → tile 12
  4. pick 2: floor(0.85710552 × 24) = 20 → tile 21
  5. pick 3: floor(0.42919675 × 23) = 9 → tile 9

result

mines at 9, 12, 21

Reproduce this in the verifier

Published RTP by operator

StakeShuffleBC.GameCraze
99%99%99%—

Checked 2026-09-23. “—” means not offered or not published. The figure in your game's info panel wins.

Questions

Does picking order or position change the odds?
No. The mines are fixed before your first click and every unrevealed tile is equally likely to hold one. Any strategy about which tile to pick next is decoration.
Why does the verifier show mines, not my clicks?
Your clicks are not part of the provably-fair record; only the board is. The verifier recomputes the board so you can check the tile you hit really held a mine.

Next

last reviewed 2026-09-23 · derivation as implemented in @craze/fairness

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